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Post by Lexx on Nov 11, 2013 11:34:54 GMT -5
Adoven
Adoven readies his shield to block the incoming spears. He plans on attacking the closest foe while maintaining a front with Ugrad.
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Post by Dom on Nov 11, 2013 12:11:09 GMT -5
Rattlehead
I'll fire one of 4 daggers at a goblin.
((Sorry I won't allow Rattlehead to throw a dagger since he is in the third rank and the tunnel isn't large enough to allow him to move to the side and shoot.))
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Post by Dom on Nov 11, 2013 12:33:27 GMT -5
Adoven and Ugrad move to engage the goblins while maintaining a front to protect the rest of the party. Ugrad tries to keep low and rolls on the cavern floor but he is so encumbered by his equipment that he does not reach the goblins' front line. Adoven moves a bit more quickly and swings the black mace mightily, crushing the skull of one of the little green creatures; killing it outright. Another goblin tries to stab Adoven with his spear instead of throwing it but the blow bounces off the giant warrior's armor. Thinking Ugrad to be an easy target, the last front line goblin swings his spear backward, preparing for the throw, but he hasn't noticed that he held is spear upside down and he skewers one of his back row comrade.
There are 4 goblins left in the middle of the fork. Adoven is engaged with them and Ugrab will make contact next round. But based on the sounds your heard before, more are probably coming from the other tunnel.
Please post your actions for the next round of combat.
Mechanics: Round 1 Initiative: Party 2 Goblins 1
Adoven attacks with the black mace 16 + 1 (Str) + 1 (Mace) = 18 (Hit), 4 + 1 (Str) + 1 (Mace) = 6 damage, Goblin 1 dies
Goblin 2 attacks Adoven 14 (Miss) Goblin 3 attacks Ugrad 1 (Fumble), Hits other Goblin, 4 damage, Goblin 4 dies
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Post by Lexx on Nov 11, 2013 13:00:31 GMT -5
Adoven
Hearing the next group of foes arriving, and Ugrad a little behind, Adoven does a fighting retreat while trying to lure the first group of foes towards the entrance of the cave.
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torgo
Henchman
Posts: 145
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Post by torgo on Nov 11, 2013 13:16:21 GMT -5
Grok'tul fills in for Ugrad while he recovers, and helps Adoven with his retreat. He takes the opportunity to attack the closest goblin.
(Protection from evil: 11/12)
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Pat
Henchman
Posts: 190
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Post by Pat on Nov 11, 2013 18:18:53 GMT -5
Krim
Krim quickly realizes that it's not going well in the front and runs back to the entrance of the cave. He then takes place on one side of the entrance and will wait for his fellow friends to come out. As soon as he sees a goblin, he'll slash at it with his sword.
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Post by serdalkien on Nov 12, 2013 1:05:36 GMT -5
Beltyne
I wait that more goblins appears in the fork and I cast sleep.
DODOL'ENFANTDO
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Post by Dom on Nov 12, 2013 7:03:40 GMT -5
Demoralized by the death of some of their companions, the two back row goblins turn around and escape back to where they came from. At the same moment four more goblins arrive from the right corridor. Sensing it is the right timing, the wizard Beltyne unleashes eldritch energy and puts all of the little green creatures to sleep.
The party has barely time to regroup at the tunnels entrance ((no one is in the fork anymore)) that they see a huge Ogre draped in bearskin and flanked by two more goblins emerging from the right corridor. Though they see that their comrades are incapacitated, the goblins' courage does not fail and prepare to throw spears while the ogre charges at you with his club.
Mechanics: Round 2 Initiative: Party 4 Goblins 1
Goblin 2, 3, 5, 6 morale check 7 (Pass), 6 (Pass), 11 (Fail), 10 (Fail)
Beltyne casts Sleep, affects 14 HD of creatures. All goblins put to sleep.
Goblin 11, 12 morale check 4 (Pass), 7 (Pass)
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Post by Damnagoras on Nov 12, 2013 8:09:29 GMT -5
Rattlehead
Guys, don't you mind to bring this fight outside, I cannot do anything from here ..
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Post by Dom on Nov 12, 2013 8:19:07 GMT -5
((If you go at slow-Ugrad's rhythm, it'll take two rounds to get outside.))
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